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<div class="title">Class List</div>  </div>
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<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span><span onclick="javascript:toggleLevel(4);">4</span><span onclick="javascript:toggleLevel(5);">5</span><span onclick="javascript:toggleLevel(6);">6</span>]</div><table class="directory">
<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><b>Custom</b></td><td class="desc"></td></tr>
<tr id="row_0_0_" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03157.html" target="_self">Vec</a></td><td class="desc">A Vector class with the absolute minimum of built-in methods to test the interface expected from Vectors used in Traits </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_1_" class="arrow" onclick="toggleFolder('1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01233.html" target="_self">OpenMesh</a></td><td class="desc">Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels and mesh traits </td></tr>
<tr id="row_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_0_" class="arrow" onclick="toggleFolder('1_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01238.html" target="_self">Attributes</a></td><td class="desc">This namespace holds per item attributes like normal/color </td></tr>
<tr id="row_1_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02457.html" target="_self">StatusInfo</a></td><td class="desc">Add status information to a base class </td></tr>
<tr id="row_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_1_" class="arrow" onclick="toggleFolder('1_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01234.html" target="_self">Concepts</a></td><td class="desc">Descriptions of the concepts used in <a class="el" href="a01233.html" title="Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...">OpenMesh</a> </td></tr>
<tr id="row_1_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01877.html" target="_self">KernelT</a></td><td class="desc">This class describes the minimum interface a mesh kernel has to implement (because the resulting mesh will rely on this interface) </td></tr>
<tr id="row_1_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_1_1_" class="arrow" onclick="toggleFolder('1_1_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01857.html" target="_self">MeshItems</a></td><td class="desc">The mesh items class encapsulates the types <a class="el" href="a01861.html" title="Interface for the internal vertex type. ">VertexT</a>, <a class="el" href="a01865.html" title="Interface for the internal halfedge type. ">HalfedgeT</a>, <a class="el" href="a01869.html" title="Interface for the internal edge type. ">EdgeT</a>, and <a class="el" href="a01873.html" title="Interface for the internal face type. ">FaceT</a> </td></tr>
<tr id="row_1_1_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01869.html" target="_self">EdgeT</a></td><td class="desc">Interface for the internal edge type </td></tr>
<tr id="row_1_1_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01873.html" target="_self">FaceT</a></td><td class="desc">Interface for the internal face type </td></tr>
<tr id="row_1_1_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01865.html" target="_self">HalfedgeT</a></td><td class="desc">Interface for the internal halfedge type </td></tr>
<tr id="row_1_1_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01861.html" target="_self">VertexT</a></td><td class="desc">Interface for the internal vertex type </td></tr>
<tr id="row_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_2_" class="arrow" onclick="toggleFolder('1_2_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01240.html" target="_self">Decimater</a></td><td class="desc">Software related to mesh decimation </td></tr>
<tr id="row_1_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02625.html" target="_self">BaseDecimaterModule</a></td><td class="desc">Base class decimater framework </td></tr>
<tr id="row_1_2_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02629.html" target="_self">BaseDecimaterT</a></td><td class="desc"></td></tr>
<tr id="row_1_2_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02633.html" target="_self">CollapseInfoT</a></td><td class="desc">Stores information about a halfedge collapse </td></tr>
<tr id="row_1_2_3_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_2_3_" class="arrow" onclick="toggleFolder('1_2_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02637.html" target="_self">DecimaterT</a></td><td class="desc"><a class="el" href="a01240.html" title="Software related to mesh decimation. ">Decimater</a> framework </td></tr>
<tr id="row_1_2_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02641.html" target="_self">HeapInterface</a></td><td class="desc">Heap interface </td></tr>
<tr id="row_1_2_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02645.html" target="_self">McDecimaterT</a></td><td class="desc">Multiple choice decimater framework </td></tr>
<tr id="row_1_2_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02649.html" target="_self">MixedDecimaterT</a></td><td class="desc">Mixed decimater framework </td></tr>
<tr id="row_1_2_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02653.html" target="_self">ModAspectRatioT</a></td><td class="desc">Use aspect ratio to control decimation </td></tr>
<tr id="row_1_2_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02661.html" target="_self">ModBaseT</a></td><td class="desc">Base class for all decimation modules </td></tr>
<tr id="row_1_2_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02665.html" target="_self">ModEdgeLengthT</a></td><td class="desc">Use edge length to control decimation </td></tr>
<tr id="row_1_2_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02657.html" target="_self">ModHandleT</a></td><td class="desc">Handle for mesh decimation modules </td></tr>
<tr id="row_1_2_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02669.html" target="_self">ModHausdorffT</a></td><td class="desc">Use Hausdorff distance to control decimation </td></tr>
<tr id="row_1_2_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02673.html" target="_self">ModIndependentSetsT</a></td><td class="desc">Lock one-ring around remaining vertex after a collapse to prevent further collapses of halfedges incident to the one-ring vertices </td></tr>
<tr id="row_1_2_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02677.html" target="_self">ModNormalDeviationT</a></td><td class="desc">Use Normal deviation to control decimation </td></tr>
<tr id="row_1_2_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02681.html" target="_self">ModNormalFlippingT</a></td><td class="desc">Decimating module to avoid flipping of faces </td></tr>
<tr id="row_1_2_14_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_2_14_" class="arrow" onclick="toggleFolder('1_2_14_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02685.html" target="_self">ModProgMeshT</a></td><td class="desc">Collect progressive mesh information while decimating </td></tr>
<tr id="row_1_2_14_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02689.html" target="_self">Info</a></td><td class="desc">Struct storing progressive mesh information </td></tr>
<tr id="row_1_2_15_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02693.html" target="_self">ModQuadricT</a></td><td class="desc">Mesh decimation module computing collapse priority based on error quadrics </td></tr>
<tr id="row_1_2_16_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02697.html" target="_self">ModRoundnessT</a></td><td class="desc">Use Roundness of triangles to control decimation </td></tr>
<tr id="row_1_2_17_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02701.html" target="_self">Observer</a></td><td class="desc"><a class="el" href="a02701.html" title="Observer class. ">Observer</a> class </td></tr>
<tr id="row_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_3_" class="arrow" onclick="toggleFolder('1_3_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><b>Geometry</b></td><td class="desc"></td></tr>
<tr id="row_1_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01985.html" target="_self">QuadricT</a></td><td class="desc">/class <a class="el" href="a01985.html" title="/class QuadricT Geometry/QuadricT.hh ">QuadricT</a> <a class="el" href="a00161.html">Geometry/QuadricT.hh</a> </td></tr>
<tr id="row_1_4_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_4_" class="arrow" onclick="toggleFolder('1_4_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01236.html" target="_self">IO</a></td><td class="desc">This namespace contains functions for reading and writing polygonal meshes and a list of supported file formats </td></tr>
<tr id="row_1_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02025.html" target="_self">_IOManager_</a></td><td class="desc">This is the real IOManager class that is later encapsulated by <a class="el" href="a02617.html" title="A simple singleton template. ">SingletonT</a> to enforce its uniqueness </td></tr>
<tr id="row_1_4_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02037.html" target="_self">_OBJReader_</a></td><td class="desc">Implementation of the OBJ format reader </td></tr>
<tr id="row_1_4_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02085.html" target="_self">_OBJWriter_</a></td><td class="desc">This class defines the OBJ writer </td></tr>
<tr id="row_1_4_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02041.html" target="_self">_OFFReader_</a></td><td class="desc">Implementation of the OFF format reader </td></tr>
<tr id="row_1_4_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02089.html" target="_self">_OFFWriter_</a></td><td class="desc">Implementation of the OFF format writer </td></tr>
<tr id="row_1_4_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02045.html" target="_self">_OMReader_</a></td><td class="desc">Implementation of the OM format reader </td></tr>
<tr id="row_1_4_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02093.html" target="_self">_OMWriter_</a></td><td class="desc">Implementation of the OM format writer </td></tr>
<tr id="row_1_4_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02061.html" target="_self">_PLYReader_</a></td><td class="desc">Implementation of the PLY format reader </td></tr>
<tr id="row_1_4_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02097.html" target="_self">_PLYWriter_</a></td><td class="desc">Implementation of the PLY format writer </td></tr>
<tr id="row_1_4_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02073.html" target="_self">_STLReader_</a></td><td class="desc">Implementation of the STL format reader </td></tr>
<tr id="row_1_4_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02105.html" target="_self">_STLWriter_</a></td><td class="desc">Implementation of the STL format writer </td></tr>
<tr id="row_1_4_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02109.html" target="_self">_VTKWriter_</a></td><td class="desc"></td></tr>
<tr id="row_1_4_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02009.html" target="_self">BaseExporter</a></td><td class="desc">Base class for exporter modules </td></tr>
<tr id="row_1_4_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02017.html" target="_self">BaseImporter</a></td><td class="desc">Base class for importer modules </td></tr>
<tr id="row_1_4_14_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02033.html" target="_self">BaseReader</a></td><td class="desc">Base class for reader modules </td></tr>
<tr id="row_1_4_15_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02081.html" target="_self">BaseWriter</a></td><td class="desc">Base class for all writer modules </td></tr>
<tr id="row_1_4_16_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02077.html" target="_self">binary</a></td><td class="desc">The struct defines how to store and restore the type T </td></tr>
<tr id="row_1_4_17_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03433.html" target="_self">binary&lt; MyData &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_4_18_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03437.html" target="_self">binary&lt; MyMap &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_4_19_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02013.html" target="_self">ExporterT</a></td><td class="desc">This class template provides an exporter module for <a class="el" href="a01233.html" title="Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...">OpenMesh</a> meshes </td></tr>
<tr id="row_1_4_20_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02049.html" target="_self">Handle2Prop</a></td><td class="desc"></td></tr>
<tr id="row_1_4_21_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02057.html" target="_self">Handle2Prop&lt; T, FaceHandle &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_4_22_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02053.html" target="_self">Handle2Prop&lt; T, VertexHandle &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_4_23_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02021.html" target="_self">ImporterT</a></td><td class="desc">This class template provides an importer module for <a class="el" href="a01233.html" title="Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...">OpenMesh</a> meshes </td></tr>
<tr id="row_1_4_24_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02029.html" target="_self">Options</a></td><td class="desc">Set options for reader/writer modules </td></tr>
<tr id="row_1_5_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_5_" class="arrow" onclick="toggleFolder('1_5_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01235.html" target="_self">Iterators</a></td><td class="desc">Contains all mesh iterators and circulators </td></tr>
<tr id="row_1_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02277.html" target="_self">ConstEdgeIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02285.html" target="_self">ConstFaceIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02269.html" target="_self">ConstHalfedgeIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02261.html" target="_self">ConstVertexIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02281.html" target="_self">EdgeIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02289.html" target="_self">FaceIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02141.html" target="_self">GenericCirculator_CenterEntityFnsT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02157.html" target="_self">GenericCirculator_CenterEntityFnsT&lt; Mesh, typename Mesh::FaceHandle, false &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02149.html" target="_self">GenericCirculator_CenterEntityFnsT&lt; Mesh, typename Mesh::FaceHandle, true &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_9_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02153.html" target="_self">GenericCirculator_CenterEntityFnsT&lt; Mesh, typename Mesh::VertexHandle, false &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_10_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02145.html" target="_self">GenericCirculator_CenterEntityFnsT&lt; Mesh, typename Mesh::VertexHandle, true &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_11_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02161.html" target="_self">GenericCirculator_DereferenciabilityCheckT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_12_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02165.html" target="_self">GenericCirculator_DereferenciabilityCheckT&lt; Mesh, typename Mesh::FaceHandle, typename Mesh::FaceHandle &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_13_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02169.html" target="_self">GenericCirculator_DereferenciabilityCheckT&lt; Mesh, typename Mesh::VertexHandle, typename Mesh::FaceHandle &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_14_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02173.html" target="_self">GenericCirculator_ValueHandleFnsT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_15_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02177.html" target="_self">GenericCirculator_ValueHandleFnsT&lt; Mesh, CenterEntityHandle, typename Mesh::FaceHandle, CW &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_16_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02189.html" target="_self">GenericCirculator_ValueHandleFnsT_DEPRECATED</a></td><td class="desc"></td></tr>
<tr id="row_1_5_17_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02193.html" target="_self">GenericCirculator_ValueHandleFnsT_DEPRECATED&lt; Mesh, CenterEntityHandle, typename Mesh::FaceHandle &gt;</a></td><td class="desc"></td></tr>
<tr id="row_1_5_18_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02181.html" target="_self">GenericCirculatorBaseT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_19_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02185.html" target="_self">GenericCirculatorT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_20_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02197.html" target="_self">GenericCirculatorT_DEPRECATED</a></td><td class="desc"></td></tr>
<tr id="row_1_5_21_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02293.html" target="_self">GenericIteratorT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_22_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02273.html" target="_self">HalfedgeIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_5_23_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02265.html" target="_self">VertexIterT</a></td><td class="desc"></td></tr>
<tr id="row_1_6_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_6_" class="arrow" onclick="toggleFolder('1_6_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01239.html" target="_self">Kernel_OSG</a></td><td class="desc">In this namespace resides the OpenSG integration of <a class="el" href="a01233.html" title="Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...">OpenMesh</a> </td></tr>
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<tr id="row_1_6_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02729.html" target="_self">GeoIndicesUI32</a></td><td class="desc">Adaptor for osg::GeoIndicesUI32 </td></tr>
<tr id="row_1_6_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02705.html" target="_self">ArrayKernelT</a></td><td class="desc">Mesh kernel using arrays for mesh item storage </td></tr>
<tr id="row_1_6_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02709.html" target="_self">AttribKernelT</a></td><td class="desc">This class adds the standard properties to the mesh type </td></tr>
<tr id="row_1_6_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02725.html" target="_self">oPropertyT</a></td><td class="desc">Property adaptor for OpenSG GeoProperties </td></tr>
<tr id="row_1_6_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02721.html" target="_self">PropertyKernel</a></td><td class="desc">Helper class, extending functionaliy of <a class="el" href="a02133.html" title="This class provides low-level property management like adding/removing properties and access to prope...">OpenMesh::BaseKernel</a> to OpenSG specific property adaptors </td></tr>
<tr id="row_1_6_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02733.html" target="_self">Traits</a></td><td class="desc">Base class for all mesh traits using the OSGArrayKernelT </td></tr>
<tr id="row_1_6_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02737.html" target="_self">TriMesh_OSGArrayKernel_GeneratorT</a></td><td class="desc">Helper class to create a TriMesh-type based on <a class="el" href="a02705.html" title="Mesh kernel using arrays for mesh item storage. ">Kernel_OSG::ArrayKernelT</a> </td></tr>
<tr id="row_1_6_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02741.html" target="_self">TriMesh_OSGArrayKernelT</a></td><td class="desc">Triangle mesh based on the <a class="el" href="a02705.html" title="Mesh kernel using arrays for mesh item storage. ">Kernel_OSG::ArrayKernelT</a> </td></tr>
<tr id="row_1_7_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_7_" class="arrow" onclick="toggleFolder('1_7_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><b>Smoother</b></td><td class="desc"></td></tr>
<tr id="row_1_7_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02845.html" target="_self">JacobiLaplaceSmootherT</a></td><td class="desc">Laplacian Smoothing </td></tr>
<tr id="row_1_7_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02849.html" target="_self">LaplaceSmootherT</a></td><td class="desc">Laplacian Smoothing </td></tr>
<tr id="row_1_7_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02853.html" target="_self">SmootherT</a></td><td class="desc">Base class for smoothing algorithms </td></tr>
<tr id="row_1_8_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_8_" class="arrow" onclick="toggleFolder('1_8_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><b>Subdivider</b></td><td class="desc"></td></tr>
<tr id="row_1_8_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_8_0_" class="arrow" onclick="toggleFolder('1_8_0_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01241.html" target="_self">Adaptive</a></td><td class="desc">Software related to adaptive subdivision of meshes </td></tr>
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<tr id="row_1_8_0_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_1_8_0_1_" class="arrow" onclick="toggleFolder('1_8_0_1_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02869.html" target="_self">CompositeTraits</a></td><td class="desc"><a class="el" href="a01241.html" title="Software related to adaptive subdivision of meshes. ">Adaptive</a> Composite Subdivision framework </td></tr>
<tr id="row_1_8_0_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02881.html" target="_self">EdgeT</a></td><td class="desc"></td></tr>
<tr id="row_1_8_0_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02877.html" target="_self">FaceT</a></td><td class="desc"></td></tr>
<tr id="row_1_8_0_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02873.html" target="_self">State</a></td><td class="desc">Storage type for intermediate states and the final flag of a mesh entity </td></tr>
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<tr id="row_1_8_0_2_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02953.html" target="_self">EdE</a></td><td class="desc">Composite rule <a class="el" href="a02953.html" title="Composite rule EdE. ">EdE</a> </td></tr>
<tr id="row_1_8_0_3_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02957.html" target="_self">EdEc</a></td><td class="desc">Composite rule <a class="el" href="a02957.html" title="Composite rule EdEc. ">EdEc</a> </td></tr>
<tr id="row_1_8_0_4_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02945.html" target="_self">EF</a></td><td class="desc">Composite rule <a class="el" href="a02945.html" title="Composite rule EF. ">EF</a> </td></tr>
<tr id="row_1_8_0_5_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02937.html" target="_self">EV</a></td><td class="desc">Composite rule <a class="el" href="a02937.html" title="Composite rule EV. ">EV</a> </td></tr>
<tr id="row_1_8_0_6_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02941.html" target="_self">EVc</a></td><td class="desc">Composite rule <a class="el" href="a02941.html" title="Composite rule EVc. ">EVc</a> </td></tr>
<tr id="row_1_8_0_7_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02949.html" target="_self">FE</a></td><td class="desc">Composite rule <a class="el" href="a02949.html" title="Composite rule FE. ">FE</a> </td></tr>
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<tr id="row_1_8_0_14_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02961.html" target="_self">State</a></td><td class="desc"></td></tr>
<tr id="row_1_8_0_15_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02965.html" target="_self">Traits</a></td><td class="desc"></td></tr>
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<tr id="row_1_8_0_17_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02893.html" target="_self">Tvv4</a></td><td class="desc">Topological composite rule Tvv,4 doing a 1-4 split of a face </td></tr>
<tr id="row_1_8_0_18_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02929.html" target="_self">VdE</a></td><td class="desc">Composite rule <a class="el" href="a02929.html" title="Composite rule VdE. ">VdE</a> </td></tr>
<tr id="row_1_8_0_19_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02933.html" target="_self">VdEc</a></td><td class="desc">Composite rule <a class="el" href="a02933.html" title="Composite rule VdEc. ">VdEc</a> </td></tr>
<tr id="row_1_8_0_20_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02925.html" target="_self">VE</a></td><td class="desc">Composite rule <a class="el" href="a02925.html" title="Composite rule VE. ">VE</a> </td></tr>
<tr id="row_1_8_0_21_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02897.html" target="_self">VF</a></td><td class="desc">Composite rule <a class="el" href="a02897.html" title="Composite rule VF. ">VF</a> </td></tr>
<tr id="row_1_8_0_22_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02917.html" target="_self">VV</a></td><td class="desc">Composite rule <a class="el" href="a02917.html" title="Composite rule VV. ">VV</a> </td></tr>
<tr id="row_1_8_0_23_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02921.html" target="_self">VVc</a></td><td class="desc">Composite rule <a class="el" href="a02921.html" title="Composite rule VVc. ">VVc</a> </td></tr>
<tr id="row_1_8_1_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_8_1_" class="arrow" onclick="toggleFolder('1_8_1_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01243.html" target="_self">Uniform</a></td><td class="desc">Software related to uniform subdivision of meshes </td></tr>
<tr id="row_1_8_1_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02969.html" target="_self">CatmullClarkT</a></td><td class="desc">Based on code from Leon Kos, CAD lab, Mech.Eng., University of Ljubljana, Slovenia (<a href="http://www.lecad.fs.uni-lj.si/~leon">http://www.lecad.fs.uni-lj.si/~leon</a>) </td></tr>
<tr id="row_1_8_1_1_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03021.html" target="_self">CompareLengthFunction</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_1_8_1_2_" class="arrow" onclick="toggleFolder('1_8_1_2_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02997.html" target="_self">CompositeLoopT</a></td><td class="desc"><a class="el" href="a01243.html" title="Software related to uniform subdivision of meshes. ">Uniform</a> composite Loop subdivision algorithm </td></tr>
<tr id="row_1_8_1_2_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_1_8_1_2_0_" class="arrow" onclick="toggleFolder('1_8_1_2_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03001.html" target="_self">EVCoeff</a></td><td class="desc">Helper struct </td></tr>
<tr id="row_1_8_1_2_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03005.html" target="_self">compute_weight</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_1_8_1_3_" class="arrow" onclick="toggleFolder('1_8_1_3_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03009.html" target="_self">CompositeSqrt3T</a></td><td class="desc"><a class="el" href="a01243.html" title="Software related to uniform subdivision of meshes. ">Uniform</a> composite sqrt(3) subdivision algorithm </td></tr>
<tr id="row_1_8_1_3_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span id="arr_1_8_1_3_0_" class="arrow" onclick="toggleFolder('1_8_1_3_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03013.html" target="_self">FVCoeff</a></td><td class="desc">Helper class </td></tr>
<tr id="row_1_8_1_3_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:96px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03017.html" target="_self">compute_weight</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_1_8_1_4_" class="arrow" onclick="toggleFolder('1_8_1_4_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02973.html" target="_self">CompositeT</a></td><td class="desc">This class provides the composite subdivision rules for the uniform case </td></tr>
<tr id="row_1_8_1_4_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02977.html" target="_self">Coeff</a></td><td class="desc">Abstract base class for coefficient functions </td></tr>
<tr id="row_1_8_1_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span id="arr_1_8_1_5_" class="arrow" onclick="toggleFolder('1_8_1_5_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02981.html" target="_self">CompositeTraits</a></td><td class="desc"><a class="el" href="a01243.html" title="Software related to uniform subdivision of meshes. ">Uniform</a> Composite Subdivision framework </td></tr>
<tr id="row_1_8_1_5_0_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02989.html" target="_self">EdgeT</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_5_1_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02985.html" target="_self">FaceT</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_5_2_" class="even" style="display:none;"><td class="entry"><span style="width:80px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02993.html" target="_self">VertexT</a></td><td class="desc"></td></tr>
<tr id="row_1_8_1_6_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03045.html" target="_self">InterpolatingSqrt3LGT</a></td><td class="desc">Uniform Interpolating Sqrt3 subdivision algorithm </td></tr>
<tr id="row_1_8_1_7_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03025.html" target="_self">LongestEdgeT</a></td><td class="desc">Uniform <a class="el" href="a03025.html" title="Uniform LongestEdgeT subdivision algorithm ">LongestEdgeT</a> subdivision algorithm </td></tr>
<tr id="row_1_8_1_8_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03029.html" target="_self">LoopT</a></td><td class="desc">Uniform Loop subdivision algorithm </td></tr>
<tr id="row_1_8_1_9_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03037.html" target="_self">MidpointT</a></td><td class="desc">Midpoint subdivision algorithm </td></tr>
<tr id="row_1_8_1_10_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03041.html" target="_self">ModifiedButterflyT</a></td><td class="desc">Modified Butterfly subdivision algorithm </td></tr>
<tr id="row_1_8_1_11_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03049.html" target="_self">Sqrt3T</a></td><td class="desc">Uniform Sqrt3 subdivision algorithm </td></tr>
<tr id="row_1_8_1_12_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03057.html" target="_self">SubdividerT</a></td><td class="desc">Abstract base class for uniform subdivision algorithms </td></tr>
<tr id="row_1_9_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_9_" class="arrow" onclick="toggleFolder('1_9_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01245.html" target="_self">Utils</a></td><td class="desc">Collection of little utility classes and helpers </td></tr>
<tr id="row_1_9_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03069.html" target="_self">HeapInterfaceT</a></td><td class="desc">This class demonstrates the HeapInterface's interface </td></tr>
<tr id="row_1_9_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03073.html" target="_self">HeapT</a></td><td class="desc">An efficient, highly customizable heap </td></tr>
<tr id="row_1_9_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03077.html" target="_self">MeshCheckerT</a></td><td class="desc">Check integrity of mesh </td></tr>
<tr id="row_1_9_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02533.html" target="_self">Noncopyable</a></td><td class="desc">This class demonstrates the non copyable idiom </td></tr>
<tr id="row_1_9_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03081.html" target="_self">NumLimitsT</a></td><td class="desc">This class provides the maximum and minimum values a certain scalar type (<code>int</code>, <code>float</code>, or <code>double</code>) can store </td></tr>
<tr id="row_1_9_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03089.html" target="_self">TestingFramework</a></td><td class="desc">Helper class for test programms </td></tr>
<tr id="row_1_9_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03093.html" target="_self">Timer</a></td><td class="desc"><a class="el" href="a03093.html" title="Timer class. ">Timer</a> class </td></tr>
<tr id="row_1_10_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_10_" class="arrow" onclick="toggleFolder('1_10_')">&#9658;</span><span class="icona"><span class="icon">N</span></span><a class="el" href="a01244.html" target="_self">VDPM</a></td><td class="desc">Software related to view dependent progressive meshes </td></tr>
<tr id="row_1_10_0_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span id="arr_1_10_0_" class="arrow" onclick="toggleFolder('1_10_0_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03097.html" target="_self">MeshTraits</a></td><td class="desc">Mesh traits for View Dependent Progressive Meshes </td></tr>
<tr id="row_1_10_0_0_" class="even" style="display:none;"><td class="entry"><span style="width:64px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03101.html" target="_self">VertexT</a></td><td class="desc"></td></tr>
<tr id="row_1_10_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a01981.html" target="_self">Plane3d</a></td><td class="desc">Ax + by + cz + d = 0 </td></tr>
<tr id="row_1_10_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03105.html" target="_self">VFront</a></td><td class="desc">Active nodes in vertex hierarchy </td></tr>
<tr id="row_1_10_3_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03109.html" target="_self">VHierarchy</a></td><td class="desc">Keeps the vertex hierarchy build during analyzing a progressive mesh </td></tr>
<tr id="row_1_10_4_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03117.html" target="_self">VHierarchyNode</a></td><td class="desc">Vertex hierarchy node </td></tr>
<tr id="row_1_10_5_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03113.html" target="_self">VHierarchyNodeHandle</a></td><td class="desc">Handle for vertex hierarchy nodes </td></tr>
<tr id="row_1_10_6_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03121.html" target="_self">VHierarchyNodeIndex</a></td><td class="desc">Index of vertex hierarchy node </td></tr>
<tr id="row_1_10_7_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03125.html" target="_self">VHierarchyWindow</a></td><td class="desc"></td></tr>
<tr id="row_1_10_8_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a03129.html" target="_self">ViewingParameters</a></td><td class="desc"></td></tr>
<tr id="row_1_11_" class="even" style="display:none;"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_1_11_" class="arrow" onclick="toggleFolder('1_11_')">&#9658;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02113.html" target="_self">ArrayKernel</a></td><td class="desc">Mesh kernel using arrays for mesh item storage </td></tr>
<tr id="row_1_11_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02121.html" target="_self">AutoStatusSetT</a></td><td class="desc"><a class="el" href="a02121.html" title="AutoStatusSetT: A status set that automatically picks a status bit. ">AutoStatusSetT</a>: A status set that automatically picks a status bit </td></tr>
<tr id="row_1_11_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02125.html" target="_self">ExtStatusSetT</a></td><td class="desc">ExtStatusSet: A status set augmented with an array </td></tr>
<tr id="row_1_11_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02117.html" target="_self">StatusSetT</a></td><td class="desc">&mdash; StatusSet API &mdash; </td></tr>
<tr id="row_1_12_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02129.html" target="_self">AttribKernelT</a></td><td class="desc">The attribute kernel adds all standard properties to the kernel </td></tr>
<tr id="row_1_13_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02493.html" target="_self">AutoPropertyHandleT</a></td><td class="desc"></td></tr>
<tr id="row_1_14_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02237.html" target="_self">BaseHandle</a></td><td class="desc">Base class for all handle types </td></tr>
<tr id="row_1_15_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02133.html" target="_self">BaseKernel</a></td><td class="desc">This class provides low-level property management like adding/removing properties and access to properties </td></tr>
<tr id="row_1_16_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02137.html" target="_self">BaseMesh</a></td><td class="desc">Base class for all meshes </td></tr>
<tr id="row_1_17_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02497.html" target="_self">BaseProperty</a></td><td class="desc">Abstract class defining the basic interface of a dynamic property </td></tr>
<tr id="row_1_18_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02549.html" target="_self">BasePropHandleT</a></td><td class="desc">Base property handle </td></tr>
<tr id="row_1_19_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02305.html" target="_self">CirculatorRange</a></td><td class="desc">Generic class for iterator ranges </td></tr>
<tr id="row_1_20_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02309.html" target="_self">CirculatorRangeTraitT</a></td><td class="desc"></td></tr>
<tr id="row_1_21_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02717.html" target="_self">color_caster&lt; osg::Color3f, osg::Color3ub &gt;</a></td><td class="desc">Helper struct </td></tr>
<tr id="row_1_22_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02713.html" target="_self">color_caster&lt; osg::Color3ub, osg::Color3f &gt;</a></td><td class="desc">Helper struct </td></tr>
<tr id="row_1_23_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02609.html" target="_self">ConstPropertyViewer</a></td><td class="desc"></td></tr>
<tr id="row_1_24_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02469.html" target="_self">DefaultTraits</a></td><td class="desc">Base class for all traits </td></tr>
<tr id="row_1_25_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02473.html" target="_self">DefaultTraitsDouble</a></td><td class="desc">Version of Default Traits that uses double precision for points and normals as well as floating point vectors for colors </td></tr>
<tr id="row_1_26_" class="even" style="display:none;"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02249.html" target="_self">EdgeHandle</a></td><td class="desc">Handle for a edge entity </td></tr>
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<tr id="row_1_32_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="a02205.html" target="_self">ITraits</a></td><td class="desc"></td></tr>
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